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import { Injectable } from "@angular/core"; |
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import { GameDataService } from "./gameData.service"; |
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import { Item } from "../../assets/data/items"; |
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import { Move } from "../../assets/data/moves"; |
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import { Pokemon } from "../../assets/data/pokemon"; |
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import { Type } from "../../assets/data/types"; |
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/** |
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* Files |
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* |
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* items |
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* moves |
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* pokemon |
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* types |
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*/ |
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// @ts-ignore |
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const _ = window.require("lodash"); |
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@Injectable({ |
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providedIn: 'root' |
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}) |
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export class PokemonDBService { |
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constructor( |
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public gd: GameDataService |
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) { |
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// @ts-ignore |
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window.pokemonDB = this; |
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// Get Raw Data |
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this.rawItems = this.gd.file("items").data; |
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this.rawMoves = this.gd.file("moves").data; |
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this.rawPokemon = this.gd.file("pokemon").data; |
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this.rawTypes = this.gd.file("types").data; |
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// Convert to index data by name in snake_case form |
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this.process1(this.rawItems, this.items, "name"); |
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this.process1(this.rawMoves, this.moves, "name"); |
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this.process1(this.rawPokemon, this.pokemon, "name"); |
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this.process1(this.rawTypes, this.types, "name"); |
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// Add in aliases |
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this.process1Alts(this.rawItems, this.items, "ind", "name"); |
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this.process1Alts(this.rawMoves, this.moves, "ind", "name"); |
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this.process1Alts(this.rawPokemon, this.pokemon, "ind", "name"); |
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this.process1Alts(this.rawTypes, this.types, "ind", "name"); |
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// Circular Link everything |
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// Yes I'm aware of the dangers and pitfalls of circular linking |
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// I'm choosing it anyways for now |
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this.process2Items(); |
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this.process2Moves(); |
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this.process2Pokemon(); |
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} |
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process1(from: any, to: any, key: any) { |
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for(let i = 0; i < from.length; i++) { |
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const entry = from[i]; |
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to[_.snakeCase(entry[key])] = _.cloneDeep(entry); |
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} |
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} |
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process1Alts(from: any, to: any, key: any, origKey: any) { |
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for(let i = 0; i < from.length; i++) { |
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const entry = from[i]; |
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to[entry[key]] = to[_.snakeCase(entry[origKey])]; |
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} |
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} |
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process2Items() { |
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const self = this; |
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_.forOwn(this.items, function(value: any) { |
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if(value.tm !== undefined && value._tm === undefined) { |
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value._tm = value.tm; |
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value.tm = _.find(self.moves, ['tm', value.tm]); |
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} |
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if(value.hm !== undefined && value._hm === undefined) { |
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value._hm = value.hm; |
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value.hm = _.find(self.moves, ['hm', value.hm]); |
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} |
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}); |
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} |
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process2Moves() { |
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const self = this; |
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_.forOwn(this.moves, function(value: any) { |
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if(value.type !== undefined && value._type === undefined) { |
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value._type = value.type; |
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value.type = _.find(self.types, ['name', _.startCase(_.lowerCase(value.type))]); |
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} |
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if(value.tm !== undefined && value._tm === undefined) { |
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value._tm = value.tm; |
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value.tm = _.find(self.items, ['_tm', value.tm]); |
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} |
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if(value.hm !== undefined && value._hm === undefined) { |
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value._hm = value.hm; |
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value.hm = _.find(self.items, ['_hm', value.hm]); |
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} |
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}); |
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} |
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process2Pokemon() { |
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const self = this; |
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_.forOwn(this.pokemon, function(value: any) { |
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if(value.moves !== undefined) { |
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for(let i = 0; i < value.moves.length; i++) { |
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const move = value.moves[i]; |
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if(move._move !== undefined) |
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continue; |
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move._move = move.move; |
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move.move = _.find(self.moves, ['name', _.startCase(_.lowerCase(move.move))]); |
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} |
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} |
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if(value.initial !== undefined && value._initial === undefined) { |
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value._initial = _.cloneDeep(value.initial); |
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for(let i = 0; i < value.initial.length; i++) { |
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const initial = value.initial[i]; |
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value.initial[i] = _.find(self.moves, ['name', _.startCase(_.lowerCase(initial))]); |
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} |
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} |
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if(value.tmHm !== undefined && value._tmHm === undefined) { |
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value._tmHm = _.cloneDeep(value.tmHm); |
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for(let i = 0; i < value.tmHm.length; i++) { |
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const tmHmEntry = value.tmHm[i]; |
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value.tmHm[i] = _.find(self.moves, ['_tm', tmHmEntry]); |
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} |
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} |
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if(value.type1 !== undefined && value._type1 === undefined) { |
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value._type1 = value.type1; |
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value.type1 = _.find(self.types, ['name', _.startCase(_.lowerCase(value.type1))]); |
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} |
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if(value.type2 !== undefined && value._type2 === undefined) { |
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value._type2 = value.type2; |
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value.type2 = _.find(self.types, ['name', _.startCase(_.lowerCase(value.type2))]); |
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} |
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if(value.evolution !== undefined) { |
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const process = (entry: any) => { |
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if(entry.item !== undefined && entry._item === undefined) { |
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entry._item = entry.item; |
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entry.item = _.find(self.items, ['name', _.startCase(_.lowerCase(entry.item))]); |
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} |
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if(entry._toName !== undefined) |
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return; |
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entry._toName = entry.toName; |
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entry.toName = _.find(self.pokemon, ['name', _.startCase(_.lowerCase(entry.toName))]); |
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} |
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if(Array.isArray(value.evolution)) { |
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for(let i = 0; i < value.evolution.length; i++) { |
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process(value.evolution[i]); |
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} |
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} |
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else |
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process(value.evolution); |
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} |
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}); |
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} |
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public rawItems: Item[]; |
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public rawMoves: Move[]; |
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public rawPokemon: Pokemon[]; |
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public rawTypes: Type[]; |
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public items: { |
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[key: string]: any |
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} = {}; |
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public moves: { |
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[key: string]: any |
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} = {}; |
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public pokemon: { |
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[key: string]: any |
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} = {}; |
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public types: { |
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[key: string]: any |
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} = {}; |
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} |
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